MAYA

MAYA UPDATE: Play Instructions

OCTOBER 29TH 2009

1. Your first weapon is down in the first dungeon -- it's visible from the spawn point, just north and slightly to the left...I'd say you can't miss it, but some folks manage to... If you've left the Town Square, you've gone too far. More Information...

MAYA UPDATE: The Backstory

OCTOBER 28TH 2009

Harry Tepozton, the Mad Potter of Mitla had wandered far from the little village of Mitla into the wilderness that lay just beyond the high carved stone Northern Gate, called the Eye of Zipitotec in the lands of the Maya -- he had traveled far, through the lands of the Aztec, Zapotec, Toltec Olmec, and all ancient tribes from the Valley to the Mountains, from the Sea to the Desert Lands. More Information...

MAYA UPDATE

OCTOBER 27TH 2009

MAYA UPDATE

OCTOBER 24TH 2009

As you may have seen in our released MAYA demo on youtube, we've gotten most of the kinks out of the animation and battle action codes. The main thing we're excited about today is the new MOVEMENT system which makes this the first truly PLAYER CONTROLLED run & combat in the game dev world.

The way it works is this -- YOU control the compass orientation of your character, then activate it forward, backward or strafe. That might not sound like a new development, but it is. You are now able to actually initiate each movement rather than Point n' Click your way around. It's smoother, more responsive to player control, and makes the game go a lot faster and combat more lifelike -- more like actual reality than virtual.

It takes some getting used to, which means that skills really count.

More Information...