As you may have seen in our released MAYA demo on youtube, we've gotten most of the kinks out of the animation and battle action codes. The main thing we're excited about today is the new MOVEMENT system which makes this the first truly PLAYER CONTROLLED run & combat in the game dev world.
The way it works is this -- YOU control the compass orientation of your character, then activate it forward, backward or strafe. That might not sound like a new development, but it is. You are now able to actually initiate each movement rather than Point n' Click your way around. It's smoother, more responsive to player control, and makes the game go a lot faster and combat more lifelike -- more like actual reality than virtual.
It takes some getting used to, which means that skills really count. You'll appreciate this even more if you've been exposed to the latest rash of computer-controlled battle sequences where all you do is touch or face the opposition and wait for the software to work out who won.
When you're in GMove Battle Action, skill is everything. It's all about YOUR control and YOUR ability to twist, turn, jump and react with lightning speed. Soon all games will use GMove Battle Action, but right now, we're the first on the block to have it!!!